Tag: sociology in games

  • Kanji, Rise, and Naoto: Identity as Disciplinary Power in Persona 4

    Persona 4 Golden illustrates identity as a socially constructed process rather than an inherent essence. Through the character arcs of Kanji, Rise, and Naoto, the game explores how identities are regulated by societal norms, surveillance, and spatial orientation, ultimately revealing identity as a product shaped by external expectations and systemic visibility.

  • Yukiko’s Castle Explained: Social Control, Identity, and Surveillance

    Yukiko’s Castle Explained: Social Control, Identity, and Surveillance

    Yukiko’s Castle in Persona 4 Golden is more than a dungeon—it’s a model of social surveillance. This analysis explores how Inaba enforces conformity through gossip, reputation, and collective perception, revealing a system where identity is shaped not by authority, but by how others see you.