Category: media criticism

  • Investigate: Why Truth Requires More Than Scrolling

    Scrolling gives us information, but information is not the same as knowledge. Timothy Snyder’s eleventh lesson in On Tyranny asks us to investigate: to protect our attention, verify what we share, support journalism, resist manufactured cynicism, and accept responsibility for the public world our media habits help create each day.

  • Love, Loyalty, and the Stories That Shape Us: Eleven Years Together

    Eleven years after friendship became love, I reflect on fictional relationships that shaped how my husband and I understand partnership. From Gundam SEED and Dragon Ball to The Witcher, Thief, and Paradise Kiss, these stories reveal how trust, memory, growth, manipulation, and accountability can define—or distort—love and relationships.

  • The Kirijo Group and the Ethics of Inherited Power in Persona 3

    Persona 3 makes Mitsuru Kirijo heir to more than wealth. She inherits a corporation shaped by experiments, exploited subjects, and catastrophe. Her story asks whether guilt passes between generations and whether someone who did not create institutional crimes can become responsible for repairing their consequences and transforming the institution’s future.

  • Understanding the Toxicity of ‘Best Girl’ Culture

    Best Girl culture can look like a joke, but fandom ranking systems often flatten women into tropes, commodities, and romantic prizes. From Tifa and Aerith to Asuka and Rei, these fights reveal how fandom can replace empathy with possession—and why female characters deserve better than being turned into battlefields.

  • The Women of Final Fantasy VII: Resisting Corporate Memory

    In Final Fantasy VII, Shinra does not simply drain the Planet. It drains memory. Through Ifalna, Aerith, Tifa, Lucrecia, and Scarlet, the game shows how corporate power turns women into witnesses, specimens, weapons, and inconvenient histories that must be controlled before they can tell the truth about the world.

  • Persona 5: Exposing Adult Narrative Control

    Persona 5 Royal is not only about corrupt adults. It is about adults who control the story around harm. Kamoshida, Madarame, Kaneshiro, Okumura, Shido, and Wakaba’s murderers survive by deciding who gets believed, who gets blamed, and whose pain becomes invisible.

  • War Makes Weapons of Everyone: Military Power in Gundam SEED

    Gundam SEED does not treat the military as a simple space of heroes and villains. Across SEED, Destiny, and Freedom, soldiers, commanders, civilians, symbols, and manufactured weapons reveal how war turns people into tools before asking whether they can become whole again.

  • Yzak Joule and Dearka Elsman: The Soldiers Who Outgrew Propaganda

    Yzak Joule and Dearka Elsman begin Gundam SEED as elite ZAFT soldiers shaped by Coordinator superiority and wartime propaganda. But across SEED, Destiny, and Freedom, both men are forced to confront what blind loyalty creates — and what it means to become soldiers who know better.

  • Exploring Resurrection: Love, Grief, and Sacrifice

    The content discusses the ethical implications of resurrection in anime and video games, highlighting how seemingly compassionate acts often come at a significant cost. Through various narratives, it explores how resurrection may exploit others, distort consent, and create new responsibilities for those returned to life, revealing deeper moral complexities around desire, grief, and survival.

  • Ethics of Human Transmutation: Bodies, Souls, and the Cost of Playing God

    From Fullmetal Alchemist to Final Fantasy VII, Persona 3, NieR Replicant, Tales of the Abyss, and Resident Evil, stories about human transmutation ask what happens when grief, science, or ambition treats a body as material, a soul as currency, and personhood as optional.